It sucks to be writing this, but I might as well get straight to it:
We’re pushing back the release of Word Fighter
Simply put, we need more time. We very much wanted to launch this fall, but we would never be satisfied with releasing the game in its current state. It would be a disservice to give the players a mediocre experience out the gate, especially with Word Fighter being a multiplayer-focused game at launch. In order for the online community to thrive, the network play needs to be great, with minimal lag and finding someone to play a match with should be very quick and easy. It simply isn’t there yet, so the best decision for us is to give ourselves more time to get it there.
I’m going to pull back the curtain a bit on how our team operates. While FEY is an independent development team, we all still have full-time jobs. I do interface design work for mobile products, and Kris does full-time iOS development in Washington, DC. The rest of the team includes a consultant, a bartender, and a teacher. Our full-time gigs pay the bills, and we work on Word Fighter on every available night and weekend we have. It’s not an ideal situation, but we deal with it as best we can. If we were lucky enough to be working on Word Fighter full-time, the game would have already come out. But it is what it is.
We love what we do, and we are incredibly proud of what we’ve accomplished so far with Word Fighter. We just need a little more time to make the launch release as awesome as it can be. We promise it will be worth the wait.
Co-Founder and Designer